Lingering Injuries: How to Run High-Stakes D&D 5e Games πŸ€•

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I have noticed an issue with low-level resurrection spells like Revivify and Raise Dead. The time limit based on recency of death makes sense, but there are no game mechanics for when a character loses a limb, breaks a nail, burns to ashes, melts in acid, snaps to pieces in a frozen burst, or falls victim to decapitation. My hope is to inspire you to not just use hitpoints as a resource but as a roleplaying signal for injuries.

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